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 61 
 on: January 27, 2012, 01:14:42 AM 
Started by Arcvile - Last post by Tubarolean
haha nice, be glad you didn't get the 240k hp on the mindtraps bug in nightmare 8 man, was fun ;P we've cleared karaggas hard, should have nightmare down this week.

I don't really understand why they are nerfing Operative damage, it honestly isn't that bad unless they seriously overgear you. If you survive their opening burst, they die fairly easy. I solo them all the time as a healing Operative. Other then that, it's usually a really fair fight imo, comes down to best rotation/counters.

 62 
 on: January 26, 2012, 01:24:17 PM 
Started by BunnyBdoc - Last post by BunnyBdoc
Awww Arch hun - endless hours of hecklers was only bearable with you my dear! haha squishy shade you were.

Things are good here, rolling rbgs and doing some fail arenas so pretty much not counting on starting any new games anytime soon. I think about the times in ADII with much love and affection and hope we all just check in occasionally to say "howdy" I'm doing fine. makes me smile everytime

<3 Bunnz

 63 
 on: January 26, 2012, 12:27:29 PM 
Started by BunnyBdoc - Last post by Arcvile
Good times with the Bunz!!! I've come over all nostalgic, makes me want to re-sub to WoW just to roll with you again except i remember I'm from the UK and Blizz region locked their servers, which reminds me of how they split everyone up in the first place!!!

If you fancy picking up SWTOR rated  PvP is commign and servers aren't region locked so we could all get to talk again!! Failing that bring on the secret world

 64 
 on: January 26, 2012, 12:23:48 PM 
Started by Arcvile - Last post by Arcvile
Well dipped my toe into the PvE last week and cleared EV and KP on 8 man normal mode, going to clear them again this week and have a pop at hard mode.  Valour Rank 50 now with a full set of champ gear.  Really enjoyed the mechanics of some of the boss fights, wouldn't say they were to much of a challenge but fun none the less.

We have a fairly populated server so Illum isn't that bad, quite a bit of push and shove from Empire and Republic.

The bug's seem to be getting squashed at a fairly steady rate, personaly my experience as a sniper is that the classes are fairly well balanced despite the screaming and whinning on the forums.  I'd say the foundations are fairly solid, lets hope they nail the responsivness issue.

 65 
 on: January 13, 2012, 11:59:48 PM 
Started by Arcvile - Last post by Tubarolean
Very nice arc Smiley im on empire side, Body Type Four, but I'm body type 2, IA, healing spec. It's just rather annoying not being able to see time left on my hot's on the raid frame. The health bar scaling helped a bit for knowing who really needs healing but it's not enough. We cleared all of 8man nightmare this week minus SOA, 213k hp on the mind traps in 8man is an error lol. No possible way to destroy them in time and dps the boss, it's literally mathatically impossible. Got him to 3% in 16 man though, so atleast that portion is working.

I'm also sitting in nearly full champ gear  just missing head and mainhand, but am expecting to hit battlemaster this week! The 17th is 1.1, i'm not going to expect a whole lot of bug fixes, but the fix/change list and updates are pretty impressive. Just hope that it's a little less bug riddled then the game launch.

 66 
 on: January 12, 2012, 02:58:20 AM 
Started by Arcvile - Last post by Arcvile
The UI isn't the best that's for sure.  The game is a nice distraction, the bugs are annoying, really finding the crash to login when joining WZ's particularly annoying.  Also the guild I'm in tried a big event in Illum which was crippled by lag, every time the Illum quest text popped up on screen it lagged everyone out.  Also it's not possible to kill base turrets (well it is but the instantly re-spawn).  As an IA i find the ability delay/responsiveness issue a real pain and cover bug is still not fixed.

Despite the champion bag loot lottery I've pretty much got the full champ PvP set.

I'm playing on Tomb of Freedon Nadd, actually mad a fat jedi warrior on wound in the force when our server went down Cheesy

 67 
 on: January 10, 2012, 03:26:09 AM 
Started by Arcvile - Last post by Tubarolean
Actually the controls and UI are terrible ;p

I'm playing this, am on Wound in the Force, Empire side. Currently all raid content done minus hard mode SOA as its virtually impossible the way its tuned. But the games fun. Refreshment on how well balance the pvp is and the raids being technical but not rediculously crazy with mechanics is bright. The UI as i said is utterly bad, especially for healing, no eay to track DOTS, raid frames are bad, no debuffs showing and such, just reminds me of what a ui/frame setup from 15 years ago felt like.

Hopefully they'll be adding a combat log an allowing for simple UI/Raid add ons. I wouldn't mind them never allowing in something like boss mods, but atleast a proper raid frame mod that shpwed debuffs/buffs and a way to have more then 2 bottom bars so there's no need for the right/left.

 68 
 on: December 25, 2011, 04:18:55 PM 
Started by gondul - Last post by Jutlin
Merry Christmas to you too Gon, and every other AD2er and their alts!

 69 
 on: December 25, 2011, 10:07:44 AM 
Started by gondul - Last post by gondul
-Gon

 70 
 on: December 19, 2011, 10:10:33 AM 
Started by Jutlin - Last post by Jutlin
So of course I'm in an NDA for the beta, but I think I can say that it looks really good so far.
For being 5 months-ish out, the gameplay seems tight, things generally work.  It will likely have similar problems AoC did in terms of the behemoth engine that it runs on, and memory leaks, etc.

But the concept, the mishes, the combat, the skill system, it's all very good.  You should give it a shot bunnz!!!!!


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